Android Application to draw Basic Graphical Primitives
Aim:
To develop a Simple Android Application that draws basic Graphical Primitives on the screen.
Procedure:
Creating a New project:
- Open Android Studio and then click on File -> New -> New project.
- Then type the Application name as “ex.no.4″ and click Next.
- Then select the Minimum SDK as shown below and click Next.
- Then select the Empty Activity and click Next.
- Finally click Finish.
- It will take some time to build and load the project.
- After completion it will look as given below.
Designing layout for the Android Application:
- Click on app -> res -> layout -> activity_main.xml.
- Now click on Text as shown below.
- Then delete the code which is there and type the code as given below.
Code for Activity_main.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/imageView" />
</RelativeLayout>
- Now click on Design and your application will look as given below.
- So now the designing part is completed.
Java Coding for the Android Application:
- Click on app -> java -> com.example.exno4 -> MainActivity.
- Then delete the code which is there and type the code as given below.
Code for MainActivity.java:
package com.example.exno4;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.widget.ImageView;
public class MainActivity extends Activity
{
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//Creating a Bitmap
Bitmap bg = Bitmap.createBitmap(720, 1280, Bitmap.Config.ARGB_8888);
//Setting the Bitmap as background for the ImageView
ImageView i = (ImageView) findViewById(R.id.imageView);
i.setBackgroundDrawable(new BitmapDrawable(bg));
//Creating the Canvas Object
Canvas canvas = new Canvas(bg);
//Creating the Paint Object and set its color & TextSize
Paint paint = new Paint();
paint.setColor(Color.BLUE);
paint.setTextSize(50);
//To draw a Rectangle
canvas.drawText("Rectangle", 420, 150, paint);
canvas.drawRect(400, 200, 650, 700, paint);
//To draw a Circle
canvas.drawText("Circle", 120, 150, paint);
canvas.drawCircle(200, 350, 150, paint);
//To draw a Square
canvas.drawText("Square", 120, 800, paint);
canvas.drawRect(50, 850, 350, 1150, paint);
//To draw a Line
canvas.drawText("Line", 480, 800, paint);
canvas.drawLine(520, 850, 520, 1150, paint);
}
}
- So now the Coding part is also completed.
- Now run the application to see the output.
Output:
Result:
Thus a Simple Android Application that draws basic Graphical Primitives on the screen is developed and executed successfully.












God reward you all the best. Thank you for the wonderful effort
I will teach them to my students